Claw/Claw/Bite sucks!

General questions, debates, and rants about RPGs

Moderator: Moderators

Post Reply
User avatar
rasmuswagner
Knight-Baron
Posts: 705
Joined: Mon May 16, 2011 9:37 am
Location: Danmark

Claw/Claw/Bite sucks!

Post by rasmuswagner »

Rolling claw/claw/bite for 1dx+fuck damage each is BORING and BULLSHIT. It's not even remotely close to how any predator I know of actually fights.

A bear, for example, should have 3 attack options like this:
*Intimidating roar + (readied action) claw slap (damage + knockdown)
*Grab with claws (damage -> grapple check -> bite attack)
*Rush (move + knockdown)

Similarly, a Great cat does not miss with two different claw attacks, then get a single bite in.
Every time you play in a "low magic world" with D&D rules (or derivates), a unicorn steps on a kitten and an orphan drops his ice cream cone.
Koumei
Serious Badass
Posts: 13796
Joined: Fri Mar 07, 2008 7:54 pm
Location: South Ausfailia

Post by Koumei »

Bears don't actually roar, though. Any time you see a bear roar on TV, they're dubbing a noise in because "it's a big animal, it's supposed to make a roaring noise".

In truth, bears are ninjas.
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
User avatar
Stinktopus
Master
Posts: 187
Joined: Sat Jan 26, 2013 5:07 am

Post by Stinktopus »

Cabelas D20, by rasmuswagner.
User avatar
hogarth
Prince
Posts: 4582
Joined: Wed May 27, 2009 1:00 pm
Location: Toronto

Re: Claw/Claw/Bite sucks!

Post by hogarth »

rasmuswagner wrote:Rolling claw/claw/bite for 1dx+fuck damage each is BORING and BULLSHIT. It's not even remotely close to how any predator I know of actually fights.

A bear, for example, should have 3 attack options like this:
*Intimidating roar + (readied action) claw slap (damage + knockdown)
*Grab with claws (damage -> grapple check -> bite attack)
*Rush (move + knockdown)
In 3.5E D&D, bears are perfectly capable of readying actions and making overrun/bull rush attacks, not to mention having a grab attack.
rasmuswagner wrote:Similarly, a Great cat does not miss with two different claw attacks, then get a single bite in.
In 3.5E D&D, a lion grabs on with its bite and keeps biting while it scratches with its claws. What would you do differently?
User avatar
deaddmwalking
Prince
Posts: 3343
Joined: Mon May 21, 2012 11:33 am

Post by deaddmwalking »

I think you can abstract it to a single roll for sure... Possibly with a bonus for each 'extra' attack.

So instead of rolling 8 (1d20+2) Damage (1d4) for an Octopus, roll 1d20+16 for 4d4.
User avatar
rasmuswagner
Knight-Baron
Posts: 705
Joined: Mon May 16, 2011 9:37 am
Location: Danmark

Re: Claw/Claw/Bite sucks!

Post by rasmuswagner »

hogarth wrote: In 3.5E D&D, a lion grabs on with its bite and keeps biting while it scratches with its claws. What would you do differently?
In 3.5 D&D, a lion charging you requires 12 dice rolls to resolve, assuming no readied actions or special abilities on your part.

Having made 12 dice rolls, added, compared, subtracted and so on, you might end up grappled, but never prone. The actual signature attack of most hunting cats is a flying, bite-grappling takedown, but our D&D Lion can't even do that.

What I'd like? A shorter sequence of rolls that answers the following questions:
*Did I get clawed
*Did i get knocked down?
*Did I get bitten?
*Am I grappled by the bite?

Something like: Claw attack; if claws hit, takedown attack. Bite attack; if bite hits, grapple attack.
Every time you play in a "low magic world" with D&D rules (or derivates), a unicorn steps on a kitten and an orphan drops his ice cream cone.
User avatar
shadzar
Prince
Posts: 4922
Joined: Fri Jun 26, 2009 6:08 pm

Post by shadzar »

claw/claw/bite isnt meant to simulate realism, but compared to 1e character to show just how much more powerful a create with it is, and that animals don't always follow trained weapon fighting styles or the Art of War.
Play the game, not the rules.
Swordslinger wrote:Or fuck it... I'm just going to get weapon specialization in my cock and whip people to death with it. Given all the enemies are total pussies, it seems like the appropriate thing to do.
Lewis Black wrote:If the people of New Zealand want to be part of our world, I believe they should hop off their islands, and push 'em closer.
good read (Note to self Maxus sucks a barrel of cocks.)
User avatar
OgreBattle
King
Posts: 6819
Joined: Sat Sep 03, 2011 9:33 am

Post by OgreBattle »

This sounds like what D&D4e monsters should've aimed for. Certain attacks like "pouncing" "bearhug" can be standardized across various similar monsters
User avatar
Dean
Duke
Posts: 2059
Joined: Mon May 12, 2008 3:14 am

Post by Dean »

Koumei wrote:Bears don't actually roar, though. Any time you see a bear roar on TV, they're dubbing a noise in because "it's a big animal, it's supposed to make a roaring noise".

In truth, bears are ninjas.
Brown bears roar, Black bears get fake roars added in to complete the bear effect.
DSMatticus wrote:Fuck you, fuck you, fuck you, fuck you. I am filled with an unfathomable hatred.
K
King
Posts: 6487
Joined: Fri Mar 07, 2008 7:54 pm

Post by K »

The multiple attacks exist so that DMs can spread damage around the party or focus it unsuccessfully on high AC players. It's basically a nerf for monsters so that they feel big while being bullshit when played bullshit.
User avatar
hogarth
Prince
Posts: 4582
Joined: Wed May 27, 2009 1:00 pm
Location: Toronto

Re: Claw/Claw/Bite sucks!

Post by hogarth »

rasmuswagner wrote:
hogarth wrote: In 3.5E D&D, a lion grabs on with its bite and keeps biting while it scratches with its claws. What would you do differently?
In 3.5 D&D, a lion charging you requires 12 dice rolls to resolve, assuming no readied actions or special abilities on your part.
I think you're thinking of a tiger (which has Grab with both claw attacks and bite attacks); certainly the principle is the same (grappling takes way too many rolls).
Last edited by hogarth on Fri Jun 13, 2014 11:52 pm, edited 1 time in total.
User avatar
erik
King
Posts: 5847
Joined: Fri Mar 07, 2008 7:54 pm

Post by erik »

deanruel87 wrote:
Koumei wrote:Bears don't actually roar, though. Any time you see a bear roar on TV, they're dubbing a noise in because "it's a big animal, it's supposed to make a roaring noise".

In truth, bears are ninjas.
Brown bears roar, Black bears get fake roars added in to complete the bear effect.
Koumei is just showing her regional bias.
Image
darkmaster
Knight-Baron
Posts: 913
Joined: Fri Apr 29, 2011 5:24 am

Post by darkmaster »

Bears do vocalize if they feel threatened, or they're actually fighting for realsies but that's actually a pretty rare event, especially for the more timid black bear.
Kaelik wrote:
darkmaster wrote:Tgdmb.moe, like the gaming den, but we all yell at eachother about wich lucky star character is the cutest.
Fuck you Haruhi is clearly the best moe anime, and we will argue about how Haruhi and Nagato are OP and um... that girl with blond hair? is for shitters.

If you like Lucky Star then I will explain in great detail why Lucky Star is the a shitty shitty anime for shitty shitty people, and how the characters have no interesting abilities at all, and everything is poorly designed especially the skill challenges.
User avatar
rasmuswagner
Knight-Baron
Posts: 705
Joined: Mon May 16, 2011 9:37 am
Location: Danmark

Re: Claw/Claw/Bite sucks!

Post by rasmuswagner »

hogarth wrote:
rasmuswagner wrote: In 3.5 D&D, a lion charging you requires 12 dice rolls to resolve, assuming no readied actions or special abilities on your part.
I think you're thinking of a tiger (which has Grab with both claw attacks and bite attacks); certainly the principle is the same (grappling takes way too many rolls).
*5 attack rolls (claws, bite, rake)
*5 damage rolls
*Attacker and defender rolls for grapple
Every time you play in a "low magic world" with D&D rules (or derivates), a unicorn steps on a kitten and an orphan drops his ice cream cone.
User avatar
tussock
Prince
Posts: 2937
Joined: Sat Nov 07, 2009 4:28 am
Location: Online
Contact:

Post by tussock »

Grapple is shit though. Any monster that got dipped in shit is going to be a bit shitty. A monster who was a bit shit anyway and then got dipped in more shit is worse.


But yeah, we have things called crit threat ranges, that make you roll another die for exploding damage, so when a lion gets a threat on their claws they can "rake", and when a lion gets a threat on their bite they can "grapple", and you just give them a big threat range. Then you just give PCs saves vs grapple and knockdown and stuff. Like D&D, only you don't explode out to quite so many dice.

And lions get claw/claw/bite because it's normal multi-weapon rules, same as a PC can sword, shield bash, and kick with appropriate penalties. Whatever those rules are, maybe you get "extra" attacks only if you miss with the first ones or something, so kicking comes in a bit when you're outclassed and desperate. Or maybe it's like Cleave and it comes in when you're outnumbered but kicking ass. Per-monster, maybe, by feat. Whatever.

Or you could do it like 4e and have fourty different attack forms for you monsters and a different set for the guy with the spear, or like 13th age and have effects that happen when you roll an even number below ten, and a different effect when you roll a 15, and another when you roll a 19, because that's not obviously horrible enough to avoid for some reason.
PC, SJW, anti-fascist, not being a dick, or working on it, he/him.
Cyberzombie
Knight-Baron
Posts: 742
Joined: Fri Aug 16, 2013 4:12 am

Post by Cyberzombie »

K wrote:The multiple attacks exist so that DMs can spread damage around the party or focus it unsuccessfully on high AC players. It's basically a nerf for monsters so that they feel big while being bullshit when played bullshit.

I don't think it's for playing monsters with bad tactics, as I've never really seen a DM that spread around a creature's attacks. What it does is give PCs a greater chance to be bleeding and not dying. You get your monster doing around 6-14 damage per hit instead of 15-30, so that it's less likely they bring PCs to the -10 death threshold.

It also standardizes the damage more, so you don't have as large swings. If you have one big attack that can either hit, miss or critical, you're going to have way more variability. A PC can escape totally unscathed, he can take a significant hit or he can be totally pounded. When you have 3 attacks, you're much more likely to get an average result.

Assuming combat healing isn't overpowered where you can easily bring back dying guys back into the fray instantly, avoiding overkill is mathematically superior to pounding a guy with 5 hit points with your full 50 damage.
User avatar
ACOS
Knight
Posts: 452
Joined: Thu Apr 03, 2014 4:15 pm

Post by ACOS »

Cyberzombie wrote: I don't think it's for playing monsters with bad tactics, as I've never really seen a DM that spread around a creature's attacks.
I do it all the time.
And only part of the point is about not killing off PCs. More importantly, it's a means of engaging everyone with but a single creature - (1) no single player feels singled-out, (2) nobody really has a chance to "check-out" when it's Team Monster's turn.
There's a certain psychological aspect to it, and I've noticed that players generally like it.
Post Reply