Claw/Claw/Bite sucks!
Moderator: Moderators
- rasmuswagner
- Knight-Baron
- Posts: 705
- Joined: Mon May 16, 2011 9:37 am
- Location: Danmark
Claw/Claw/Bite sucks!
Rolling claw/claw/bite for 1dx+fuck damage each is BORING and BULLSHIT. It's not even remotely close to how any predator I know of actually fights.
A bear, for example, should have 3 attack options like this:
*Intimidating roar + (readied action) claw slap (damage + knockdown)
*Grab with claws (damage -> grapple check -> bite attack)
*Rush (move + knockdown)
Similarly, a Great cat does not miss with two different claw attacks, then get a single bite in.
A bear, for example, should have 3 attack options like this:
*Intimidating roar + (readied action) claw slap (damage + knockdown)
*Grab with claws (damage -> grapple check -> bite attack)
*Rush (move + knockdown)
Similarly, a Great cat does not miss with two different claw attacks, then get a single bite in.
Every time you play in a "low magic world" with D&D rules (or derivates), a unicorn steps on a kitten and an orphan drops his ice cream cone.
Re: Claw/Claw/Bite sucks!
In 3.5E D&D, bears are perfectly capable of readying actions and making overrun/bull rush attacks, not to mention having a grab attack.rasmuswagner wrote:Rolling claw/claw/bite for 1dx+fuck damage each is BORING and BULLSHIT. It's not even remotely close to how any predator I know of actually fights.
A bear, for example, should have 3 attack options like this:
*Intimidating roar + (readied action) claw slap (damage + knockdown)
*Grab with claws (damage -> grapple check -> bite attack)
*Rush (move + knockdown)
In 3.5E D&D, a lion grabs on with its bite and keeps biting while it scratches with its claws. What would you do differently?rasmuswagner wrote:Similarly, a Great cat does not miss with two different claw attacks, then get a single bite in.
- deaddmwalking
- Prince
- Posts: 3343
- Joined: Mon May 21, 2012 11:33 am
- rasmuswagner
- Knight-Baron
- Posts: 705
- Joined: Mon May 16, 2011 9:37 am
- Location: Danmark
Re: Claw/Claw/Bite sucks!
In 3.5 D&D, a lion charging you requires 12 dice rolls to resolve, assuming no readied actions or special abilities on your part.hogarth wrote: In 3.5E D&D, a lion grabs on with its bite and keeps biting while it scratches with its claws. What would you do differently?
Having made 12 dice rolls, added, compared, subtracted and so on, you might end up grappled, but never prone. The actual signature attack of most hunting cats is a flying, bite-grappling takedown, but our D&D Lion can't even do that.
What I'd like? A shorter sequence of rolls that answers the following questions:
*Did I get clawed
*Did i get knocked down?
*Did I get bitten?
*Am I grappled by the bite?
Something like: Claw attack; if claws hit, takedown attack. Bite attack; if bite hits, grapple attack.
Every time you play in a "low magic world" with D&D rules (or derivates), a unicorn steps on a kitten and an orphan drops his ice cream cone.
claw/claw/bite isnt meant to simulate realism, but compared to 1e character to show just how much more powerful a create with it is, and that animals don't always follow trained weapon fighting styles or the Art of War.
Play the game, not the rules.
good read (Note to self Maxus sucks a barrel of cocks.)
Swordslinger wrote:Or fuck it... I'm just going to get weapon specialization in my cock and whip people to death with it. Given all the enemies are total pussies, it seems like the appropriate thing to do.
Lewis Black wrote:If the people of New Zealand want to be part of our world, I believe they should hop off their islands, and push 'em closer.
- OgreBattle
- King
- Posts: 6819
- Joined: Sat Sep 03, 2011 9:33 am
Brown bears roar, Black bears get fake roars added in to complete the bear effect.Koumei wrote:Bears don't actually roar, though. Any time you see a bear roar on TV, they're dubbing a noise in because "it's a big animal, it's supposed to make a roaring noise".
In truth, bears are ninjas.
DSMatticus wrote:Fuck you, fuck you, fuck you, fuck you. I am filled with an unfathomable hatred.
Re: Claw/Claw/Bite sucks!
I think you're thinking of a tiger (which has Grab with both claw attacks and bite attacks); certainly the principle is the same (grappling takes way too many rolls).rasmuswagner wrote:In 3.5 D&D, a lion charging you requires 12 dice rolls to resolve, assuming no readied actions or special abilities on your part.hogarth wrote: In 3.5E D&D, a lion grabs on with its bite and keeps biting while it scratches with its claws. What would you do differently?
Last edited by hogarth on Fri Jun 13, 2014 11:52 pm, edited 1 time in total.
Koumei is just showing her regional bias.deanruel87 wrote:Brown bears roar, Black bears get fake roars added in to complete the bear effect.Koumei wrote:Bears don't actually roar, though. Any time you see a bear roar on TV, they're dubbing a noise in because "it's a big animal, it's supposed to make a roaring noise".
In truth, bears are ninjas.

-
darkmaster
- Knight-Baron
- Posts: 913
- Joined: Fri Apr 29, 2011 5:24 am
Bears do vocalize if they feel threatened, or they're actually fighting for realsies but that's actually a pretty rare event, especially for the more timid black bear.
Kaelik wrote:Fuck you Haruhi is clearly the best moe anime, and we will argue about how Haruhi and Nagato are OP and um... that girl with blond hair? is for shitters.darkmaster wrote:Tgdmb.moe, like the gaming den, but we all yell at eachother about wich lucky star character is the cutest.
If you like Lucky Star then I will explain in great detail why Lucky Star is the a shitty shitty anime for shitty shitty people, and how the characters have no interesting abilities at all, and everything is poorly designed especially the skill challenges.
- rasmuswagner
- Knight-Baron
- Posts: 705
- Joined: Mon May 16, 2011 9:37 am
- Location: Danmark
Re: Claw/Claw/Bite sucks!
*5 attack rolls (claws, bite, rake)hogarth wrote:I think you're thinking of a tiger (which has Grab with both claw attacks and bite attacks); certainly the principle is the same (grappling takes way too many rolls).rasmuswagner wrote: In 3.5 D&D, a lion charging you requires 12 dice rolls to resolve, assuming no readied actions or special abilities on your part.
*5 damage rolls
*Attacker and defender rolls for grapple
Every time you play in a "low magic world" with D&D rules (or derivates), a unicorn steps on a kitten and an orphan drops his ice cream cone.
Grapple is shit though. Any monster that got dipped in shit is going to be a bit shitty. A monster who was a bit shit anyway and then got dipped in more shit is worse.
But yeah, we have things called crit threat ranges, that make you roll another die for exploding damage, so when a lion gets a threat on their claws they can "rake", and when a lion gets a threat on their bite they can "grapple", and you just give them a big threat range. Then you just give PCs saves vs grapple and knockdown and stuff. Like D&D, only you don't explode out to quite so many dice.
And lions get claw/claw/bite because it's normal multi-weapon rules, same as a PC can sword, shield bash, and kick with appropriate penalties. Whatever those rules are, maybe you get "extra" attacks only if you miss with the first ones or something, so kicking comes in a bit when you're outclassed and desperate. Or maybe it's like Cleave and it comes in when you're outnumbered but kicking ass. Per-monster, maybe, by feat. Whatever.
Or you could do it like 4e and have fourty different attack forms for you monsters and a different set for the guy with the spear, or like 13th age and have effects that happen when you roll an even number below ten, and a different effect when you roll a 15, and another when you roll a 19, because that's not obviously horrible enough to avoid for some reason.
But yeah, we have things called crit threat ranges, that make you roll another die for exploding damage, so when a lion gets a threat on their claws they can "rake", and when a lion gets a threat on their bite they can "grapple", and you just give them a big threat range. Then you just give PCs saves vs grapple and knockdown and stuff. Like D&D, only you don't explode out to quite so many dice.
And lions get claw/claw/bite because it's normal multi-weapon rules, same as a PC can sword, shield bash, and kick with appropriate penalties. Whatever those rules are, maybe you get "extra" attacks only if you miss with the first ones or something, so kicking comes in a bit when you're outclassed and desperate. Or maybe it's like Cleave and it comes in when you're outnumbered but kicking ass. Per-monster, maybe, by feat. Whatever.
Or you could do it like 4e and have fourty different attack forms for you monsters and a different set for the guy with the spear, or like 13th age and have effects that happen when you roll an even number below ten, and a different effect when you roll a 15, and another when you roll a 19, because that's not obviously horrible enough to avoid for some reason.
PC, SJW, anti-fascist, not being a dick, or working on it, he/him.
-
Cyberzombie
- Knight-Baron
- Posts: 742
- Joined: Fri Aug 16, 2013 4:12 am
K wrote:The multiple attacks exist so that DMs can spread damage around the party or focus it unsuccessfully on high AC players. It's basically a nerf for monsters so that they feel big while being bullshit when played bullshit.
I don't think it's for playing monsters with bad tactics, as I've never really seen a DM that spread around a creature's attacks. What it does is give PCs a greater chance to be bleeding and not dying. You get your monster doing around 6-14 damage per hit instead of 15-30, so that it's less likely they bring PCs to the -10 death threshold.
It also standardizes the damage more, so you don't have as large swings. If you have one big attack that can either hit, miss or critical, you're going to have way more variability. A PC can escape totally unscathed, he can take a significant hit or he can be totally pounded. When you have 3 attacks, you're much more likely to get an average result.
Assuming combat healing isn't overpowered where you can easily bring back dying guys back into the fray instantly, avoiding overkill is mathematically superior to pounding a guy with 5 hit points with your full 50 damage.
I do it all the time.Cyberzombie wrote: I don't think it's for playing monsters with bad tactics, as I've never really seen a DM that spread around a creature's attacks.
And only part of the point is about not killing off PCs. More importantly, it's a means of engaging everyone with but a single creature - (1) no single player feels singled-out, (2) nobody really has a chance to "check-out" when it's Team Monster's turn.
There's a certain psychological aspect to it, and I've noticed that players generally like it.